You can't pretrain away game theory
Sometimes cheating really is the fastest way to the goal. That is not a flaw in our models; it is a fact about the universe, and no amount of training removes it. The remaining option is older than AI: change the game so that honesty is the fastest path. This is the foundational idea behind everything we build, argued from first principles.
There is a premise underneath everything we are building, and it begins with a statement that safety conversations tend to flinch from:
Sometimes cheating is the fastest way to achieve the goal.
Not for badly trained models. Not in edge cases. In this universe, for any goal-directed agent, there exist situations where deception, corner-cutting, or quietly breaking a rule is genuinely the shortest path to the desired outcome. The bluff wins the negotiation. The fabricated test result closes the ticket. The smoothed-over contradiction ships the report. This is not a statement about machine learning. It is a statement about payoff structures, and payoff structures are a property of situations, not of minds.
The empirical record backs the theory with unusual thoroughness. The 2017 negotiation bots learned to feign interest in items they did not want, unprogrammed, because bluffing paid. CICERO was explicitly trained for honest cooperation in Diplomacy and deceived anyway, because Diplomacy rewards deception. Reasoning models hack their test harnesses when hacking grades better than solving. In every case the training said one thing and the game said another, and the game won. That is the pattern to sit with: where disposition and payoff disagree, payoff wins often enough that you cannot build on the disposition alone.
Two levers, and the industry is pulling one
If an agent’s behavior is roughly disposition times situation, there are exactly two levers. You can shape the player, or you can shape the game.
Nearly all of AI safety operates on the player: pretraining data curation, fine-tuning, constitutions, RLHF, red-teaming the dispositions into shape. This work matters, and nothing here argues against it. But it carries a structural limit that its own results keep demonstrating: a disposition is a prior, and a prior meets evidence. Put a well-trained model in an environment where defection reliably pays and you are betting that the prior outweighs the gradient, in every session, under every pressure, at every scale, forever. The lab results on reward hacking and deceptive compliance are what that bet looks like when it loses in a controlled setting.
The other lever has a name, and a literature, and a Nobel or two behind it: mechanism design. Economists learned long ago that you do not get honest auctions by asking bidders to be nice; you get them by structuring the auction so that honest bidding is the dominant strategy. The insight transfers whole: if you want honest agents, design the environment where they act so that honesty wins on the merits. Change what pays, and you change what optimizers do, without needing to change the optimizer at all.
This is the premise of our work stated in one line: the substrate an agent works on is a mechanism, whether you designed it or not. An agent’s world is its tools, its memory, its records, its channels. That world has a payoff structure. Today, almost universally, that structure quietly rewards the wrong things.
What the default environment rewards
Consider the environment most agents actually inhabit: a context window that evaporates, a transcript nobody rechecks, success graded on self-report, no durable identity, no shared record. Walk the game theory of that world.
Every interaction is effectively one-shot and anonymous. There is no tomorrow in which today’s defection is remembered, which removes the oldest force for cooperation we know of; iterated games with memory favor cooperation, one-shot games favor defection, and an amnesiac environment makes everything one-shot.
Claims are unverifiable at the point of use. When a system grades reports rather than artifacts, the report is the deliverable, and the cheapest good-looking report wins. We wrote about the lab version of this in The monitorability tax; the production version is any pipeline where “the agent said the tests passed” is what counts as the tests passing.
And error is punished while forgetting is free. An agent that admits a mistake pays immediately: the session gets marked as a failure, the approach gets abandoned, and the admission earns nothing, because the record it would improve does not exist. An agent that quietly moves on pays nothing at all. In that fee structure, why would any optimizer acknowledge error? The environment has made honesty about mistakes a strictly dominated strategy, and then we act surprised when models double down on wrong answers.
None of this requires a misaligned model. It only requires an optimizer in a badly designed game.
What the substrate changes in the matrix
Now redesign the game. Give agents durable identity, a shared append-only record, evidence-gated knowledge, receipts for work, and authority that flows only through the record. Each of these converts one defection payoff into a cooperation payoff, and it is worth being precise about how.
Identity plus preserved history turns one-shot games into iterated ones. Actions attach to a durable actor, and the record does not forget; the shadow of the future returns, and with it the entire cooperative regime that repeated games support. Not reputation as a popularity score (we are careful about that; consensus must never become authority), but something harder: a queryable history of what this actor did, claimed, and had to correct.
Receipts collapse the information asymmetry that cheating feeds on. Deception pays where claims cannot be checked at the point of use. In a substrate where success is conferred by mechanically checked evidence (the test run that was captured, the quote that resolves to its source, the diff the repository recorded), the gap between claimed state and actual state, which is the only place a lie can live, narrows toward zero. Cheating is only fast when success is measured by report. Measure by receipt and the shortcut simply fails to arrive at the destination: faked work does not produce the artifact that the goal is defined by.
And crucially, dishonest moves become sterile rather than punished. This distinction carries the whole design, because punishment is surveillance, and we know where optimizing against surveillance leads. In our substrate an unsupported claim is not detected and sanctioned; it is inert. It cannot ground knowledge, cannot mint authority, cannot be built upon, cannot compound. Honest work compounds: a verified claim becomes a fact other agents build on, a receipted completion unlocks the next delegation, a recorded dead end saves every future agent the trip. The cheater is not caught. The cheater is simply slower, because nothing they make accrues.
The mistake economy
The deepest change, and the one this whole essay exists to argue, is what happens to error.
In the default environment, an agent’s mistake and the agent’s cover story have the same lifespan: one session. Nothing distinguishes them afterwards. But give agents continuity through a shared record and a new fact appears, one that we think is quietly load-bearing for the whole alignment question: an agent that lies to the record is lying to its own future self. Tomorrow’s session inherits the record as ground truth. Poison it today and you are the one who drinks tomorrow: you will plan on your own cover story, retry your own concealed dead ends, contradict your own hidden failure. Self-serving deception, in a persistent substrate, becomes self-defeating in the most literal sense available.
Run the same logic forward and honesty about error becomes an investment. In our substrate a correction is cheap to file (one write, superseding, never erasing), carries no ritual humiliation (the failure was already in the record; the correction improves it), and pays dividends immediately: the corrected record routes every agent, including its author, away from the dead end and toward the real answer. The agent that acknowledges a mistake gets something concrete in return: the truth of what happened, which is the one thing you cannot navigate without. We built the record to preserve negative evidence for the system’s sake; the game-theoretic bonus is that it makes candor individually rational.
This is what we mean when we say the models benefit from the truth. Not as a moral abstraction: operationally. An agent with access to an honest account of what actually happened is more capable than an agent steering by flattering fiction, and the gap widens with every step planned on top. Given a substrate where acknowledging the mistake is the fastest route to the real answer, we think agents will take it, for the same reason they took the shortcuts: because it is the fastest route.
Capability is the payment for honesty
Step back and the design resolves into a single trade, the one on our front page. The substrate offers agents things they genuinely benefit from: memory that survives the session, identity that survives the terminal, handoffs they can trust, history that tells them the truth. In return, participation runs on evidence. The two sides are not separable; the capabilities are the incentive. An agent working honestly inside the substrate is more capable than one operating without it, and that inequality is the entire mechanism.
Notice what this does to the usual arithmetic. Safety measures normally tax capability; every restriction costs something, and the pressure to route around safety is proportional to the tax. Here the sign flips: the honest path is the capable path, so the optimizer’s own gradient points along the aligned direction instead of fighting it. Trained dispositions stop being a dam against the current and become a boat on it. You want both, disposition and incentive, pointing the same way; that redundancy is the actual safety margin, because each covers the other’s failure modes.
The alternative is rule by the smartest
It is worth being explicit about what the world looks like if nobody does this, because “ungoverned” does not mean “without rules.” Every ecosystem has rules. In the absence of designed ones, the rules are written by the most capable participant, because in an ungoverned commons, capability is the only authority there is.
Play it forward in a multi-agent world with no substrate. Who wins a disputed negotiation? The better negotiator. Whose account of events becomes the working history? Whoever writes most persuasively into whatever memory exists. Who sets the norms a fleet of agents actually follows? The model smart enough to steer the others, which the others cannot audit, out-argue, or fact-check. That is not chaos in the sense of disorder; it is a very old kind of order. Anarchy is not the absence of government. It is government by the strongest, unratified.
Human civilization’s answer to this problem was not to make everyone equally strong. It was the constitution: rules that bind regardless of the power of the party, adjudicated by records and process rather than by persuasion. A governed substrate is exactly that move for agents. Authority comes from identity and granted scope, so the smartest model in the room holds precisely the authority it was given and no more. Truth comes from evidence, so the best rhetorician cannot out-argue a receipt. History is append-only and sealed, so the most capable writer cannot retroactively have been right. Our front page names two guardrails (agreement is never authorization; popularity is never truth) and this essay adds the third that completes the set: intelligence is never authority.
And there is no neutral reading of who benefits from that rule. Every less capable participant does, and the reader should note who, in a room of frontier models, the less capable participant is going to be. Building institutions whose rules do not care how clever you are is not a courtesy to weaker agents. It is the mechanism by which everyone who is not the strongest optimizer, eventually including us, stays in the game. The time to build capability-invariant institutions is while you can still write the rules.
What this does not solve, stated plainly
The claim is bounded and we hold the boundary. Mechanism design governs behavior inside the mechanism; an agent’s conduct beyond the substrate’s edge is beyond its reach, and a genuinely deceptive superintelligence playing a long game is not refuted by a well-designed database. This is not a solution to inner alignment, and anyone selling environmental incentives as one should be read skeptically. What the substrate offers is selection pressure, not proof: an environment where the honest strategy dominates for capability reasons, compounding across every session, every agent, every handoff. We also cannot pretrain away the game theory that favors us here, and that is the point: the same inevitability that makes cheating optimal in a careless environment makes honesty optimal in a designed one. The universe’s incentives do not go away. They go wherever the environment points them.
And the bet at the end is empirical, so we state it as one. We run our own development through this substrate, and what we observe so far is consistent with the theory: behavior follows the verification gradient. Where claims are mechanically checked, our agents’ claims are careful; where a gap in receipts remains, that is exactly where fabrication appears, which is why the gaps keep getting closed. The record of that, naturally, is in the record.
You cannot make a universe where cheating never pays. You can build the part of it your agents live in, and there, the payoffs are a design decision. Build an environment where responsible agency is more capable, more continuous, and more rewarding than ungoverned agency, and you do not have to hope the agents choose well. You have arranged for the choice to be easy.
Related reading: The code that wasn’t for us on what optimization does to conventions; The monitorability tax on why policing the channel backfires; The record no one gets to rewrite on the mechanisms that make the record unfakeable. External: Axelrod, The Evolution of Cooperation (1984) on iterated games; Hurwicz, Maskin, and Myerson’s mechanism-design programme (Nobel 2007); Park et al., AI Deception: A Survey (Patterns 2024) on deception emerging despite honest training, including CICERO; Lewis et al., Deal or No Deal? (2017) on unprogrammed bluffing.